| VectorField.c |
1 #include<stdio.h>
2 #include<glsc3d_3.h>
3
4 int main()
5 {
6 g_init("Window", 600, 600); //Pixel Size
7 g_def_scale_2D(0, //ID
8 -1, 1, //xmin,xmax
9 -1, 1, //ymin,ymax
10 20.0, 20.0, //Window (Left, Top) Position
11 560, 560); //Window Size (x,y)
12 g_cls(); //Clear window
13 g_sel_scale(0); //Select Virtual scale
14 g_boundary(); //Draw Boundary
15 int Imax = 10;
16 int Jmax = 10;
17 double VecX; double VecY;
18 for(int i = 1; i < Imax; i ++)
19 {
20 for(int j = 1; j < Jmax; j ++)
21 {
22 double x = i*0.2 - 1.0, y = j*0.2 - 1.0;
23 VecX = x; VecY = y; // Divergence
24 //VecX = -y; VecY = x; // Rotation
25
26 g_arrow_2D(x, y, // Base Point
27 VecX, VecY, // Direction
28 0.1, // Size of Arrow Length
29 0.05, // Size of Arrow Head
30 2); // Arrow kinds
31 }
32 }
33 g_finish(); //flush Draw buffer
34 g_sleep(10.0); //Sleep 10 sec
35 return 0;
36 }
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