1_CreateWindow.c |
1 #include<stdio.h> 2 #include<glsc3d_3.h> 3 4 int main() 5 { 6 g_init("Window", 600, 600); //Pixel Size 7 g_def_scale_2D(0, //ID 8 -1, 1, //xmin,xmax 9 -1, 1, //ymin,ymax 10 20.0, 20.0, //Window (Left, Top) Position 11 560, 560); //Window Size (x,y) 12 g_cls(); //Clear window 13 g_sel_scale(0); //Select Virtual scale 14 g_boundary(); //Draw Boundary 15 g_finish(); //flush Draw buffer 16 g_sleep(10.0); //Sleep 10 sec 17 18 return 0; 19 } |