| 1_CreateWindow.c |
1 #include<stdio.h>
2 #include<glsc3d_3.h>
3
4 int main()
5 {
6 g_init("Window", 600, 600); //Pixel Size
7 g_def_scale_2D(0, //ID
8 -1, 1, //xmin,xmax
9 -1, 1, //ymin,ymax
10 20.0, 20.0, //Window (Left, Top) Position
11 560, 560); //Window Size (x,y)
12 g_cls(); //Clear window
13 g_sel_scale(0); //Select Virtual scale
14 g_boundary(); //Draw Boundary
15 g_finish(); //flush Draw buffer
16 g_sleep(10.0); //Sleep 10 sec
17
18 return 0;
19 }
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